Genre:
Genre is a means of categorising different texts and being
able to place them in a particular group based on codes and conventions as well
as producer/audience relationships.
ANDREW GOODWIN:
Music genres have their own music video style and iconography.
Goodwin recognised that most artists have a trend of repeating certain actions
within their music videos in order to establish this as their ‘trademark’
action and therefore making their songs recognizable due to it reoccurring
often.
He explains how music videos will general stick to typical
conventions within the genre of the song. More often than not, videos will
display stereotypical characteristics that would be associated with the style.
For example, heavy rock will include some sort of stage performance which could
then intertextuality represent a type of film genre. So heavy rock may have
horror film references or style. These intertextual references to film is quite
common. However it is not just films, video can reference other music video, games,
artists etc.
Goodwin also identified that the female body is often made to
appeal as sexual especially in the very generic pop style. It could also be
male, as it is the general gestures made by the people such as props or looking
in the camera etc. This voyeurism is also seen as a selling point within media.
There is a clear relationship between music and visuals. e.g.
either illustrative, amplifying, contradicting. The images within the video
will reflect the lyrics of the song.
The artist’s record label will also play a big part in the music
video and style. It is very common to see lots of close ups of the artist who
will have an occurring motif that runs throughout their work, such as lady gaga
who have many adventurous videos and looks.
Andrew Goodwin identified 5 key aspects of music videos that we
(the audience) should look out for which are:
Thought beats – seeing the sound.
Narrative and performance.
The star image.
Relation of visuals to a song.
Technical aspects of music videos.
THOMAS SCHATZ:
He suggested that genres will have a certain cycle, in the sense
that there are a number of stages that are more than likely predictable.
STAGE 1 – INNOVATIVE – This is when genres will experiment with
the typical conventions within that style. There may be merging of two existing
genres which challenges the audience and put forward some originality.
STAGE 2 – CLASSICAL – The conventions within the genre are well
established and the genre tends to be more specific and stable. At this point,
genre texts are likely to generate pleasure through the reinforcement of
predictable elements and the repetition of popular structures
STAGE 3 – PARODY – A genre will play on the familiar conventions
by drawing attention to specific features and the things the audience will
recognise as familiar across that style. They are generally comedic and poke
fun at certain aspects of which is fun for the audience as they can acknowledge
what is being made fun of.
STAGE 4 – DECONSTRUCTION - Genre texts begin to challenge their
generic elements by reformulating the conventions – breaking, ignoring or
altering the shared understanding of genre. The audience gains pleasure through
the genre text’s ability to recognise and to subvert its forms and meanings.
This process may redirect the genre back to the beginning of the cycle again.
Audience:
An audience is something we tend to analyse at a distance, make generalisations about, talk
about in the abstract – and don’t usually think of ourselves as a part of. However, it is also, of
course, something we are a part of, whether we like it or not, and, once we start analysing the
concept, we see that ‘it’ is in fact not an ‘it’ but a collection of different things, depending on
where you’re standing, and why you’re looking. In this article we’ll look at some of the ways
in which audiences are studied by media theorists, and how audiences are talked about in the
media.
USES AND GRATIFICATIONS THEORY:
Suggested in this theory is the idea that we have moved beyond
passive reception of media and instead use the media for our own purposes.
These 4 uses and gratifications they provide us are:
INFORMATION– This is learning about events and conditions that are
relevant in sudden surroundings, the world and society. As well as, looking for
advice or opinion and decision choices, satisfying curiosity and general
interest, learning; self-education and gaining a sense of security through
knowledge
PERSONAL IDENTITY – This is when we find reinforcement for values
that are personal as well as models of behaviours and generally gaining insight
into oneself.
INTEGRATION AND SOICAL INTERACTION – This is more to do with
gaining insight into other people and their circumstances. Moreover, people
will identify with others creating a feeling of belonging and connecting with
family and friends in society.
ENTERTAINMENT – This can be a person’s escape or a way of hiding
from a situation, it can be emotional, relaxing or just something that they
enjoy and find interesting.
RECEPTION THEORY:
Stuart Hall developed this theory as he implied the idea that the
producer will encode meaning with the media text, and then the audience will
understand or decode them. Due to an audience being so diverse, everyone may
decode the subtextual message differently depending on a person’s culture, viewpoint
etc.
He suggested that there are 3 ways in which a text can be read or
decoded by the audience. These are:
DOMINANT (OR ‘HEGEMONIC’) READING – The preferred reading within
the text is completely accepted by the reader. So, its meaning, attitudes beliefs
etc.
NEGOTIATED READING – The audience will general accept the
preferred reading, however, they will alter it in a way that reflects their own
thoughts and personal interests.
OPPOSITIONAL (‘COUNTERHEGEMONIC’) READING – The reader will fully
reject the preferred reading.
An essay written by the Roland Brothers called ‘The Death of the
Author’ is in line with reception theory. It is highlighted that despite the
intention of the author and their message, it is completely down to how the
audience perceive and interpret the meaning. The reader’simpression of the text
is what is essential, rather than the passions of tastes of the writer.
Narrative:
Narrative theorists are typically not interested simply in what
happens in a story but more importantly how the story is told. Moving Image
(like the written form) is able to utilises many interesting methods in
presenting the narrative to the audience. As music videos are by their nature
creative, they are able to explore both classic and experimental methods in the
way they present a narrative.
TVETVAN TODOROV:
Todorov developed a theory involving five stages that he stated
all music videos will include. He also explains how all music videos have a
circular narrative as they are all about a story trying to reach the beginning.
Todorov’s theory can be seen in many music videos as it is a very common
structure.
The 5 stages that Todorov explains are:
The equilibrium – This is usually the state were the audience
understand and know the character and the situation that they are in within the
music video. It is normally (if the narrative is linear) the beginning of the
video or it is the point before things start to take a turn.
The disruption – This stage it the moment when the climatic point
of the video will just start to surface. The story begins to move forward and
oppositional characters or events are introduced in the narrative.
The recognition (of the disruption) – The story continues to
develop and moment within the narrative will become more involved, this could
be an event or character, basically anything which will con tribute to the
story and characters recognising the unveiling of the drama ready to occur.
The attempts to repair the disruption – The big dramatic moment of
the story. It could be a twist or a big/significant part that all of these
events have been leading up to.
The new equilibrium – The narrative is concluded (or it could end
on an enigma). The problem could be resolved despite the fact many things
within the story could have changed and altered due to the events that took
place.
VLADAMIR PROPP:
Propp devised an almost universal rule that all videos, films,
narratives etc will have the same characters in. they will be portrayed in
different ways to fit the style of the music video, but all stories will pretty
much have the same general characters and these will all have the same general
actions.
He studied hundreds of fairy tales before deciding that all
narratives have the same structure.
He believes that there are eight roles in every narrative
structure. These are:
The Hero
The False Hero
The Princes
The Father (Ofthe Princess)
The Helper
The Villain
The Donor
The Dispatcher
Within the narrative each of these characters will obtain a
slightly different yet very specific role. The hero will be sent on their quest
by the dispatcher, the princess (though not necessarily a woman or even human) is
then the reward for the hero. Obviously this will vary as some characters may
play the role of the hero and the princess. The helper and donor will assist
the hero on their journey in some way, stories like Percy Jackson have very
clear character roles.
CLAUDE LEVI-STRAUS:
He came up with the idea that all video narratives are based
on the concept of the binary opposites or any generally direct juxtapositions
eg good vs evil, young vs old etc. Claude Levi-Staus’ theory will cover
virtually all narratives as there will nearly always been some sort of binary
opposite that the video revolves around. Levi Strauss theory is that the
conflict is based around the binary opposites and that the binary opposites are
the central climax of a narrative structure.
Representation:
The concept of representation embodies the theme that the
media construct meanings about the world they represent it, and in doing so,
help audiences to make sense of it in particular ways. For representation to be
meaningful to audiences, there needs to be a shared recognition of people,
situations, ideas and values. What require closer examination are the ideas and
meanings produced by those representations. There may be shared recognition
through the world as represented through familiar or dominant images and ideas,
but there is sometimes little social consensus about how to interpret those
representations, and always the possibility of alternative representations.
HEGEMONY:
The hegemonic model was developed by Marxists; it says that the
ruling classes maintain their power through control of ideas and culture rather
than force. They control the way the media represents the world therefore
influencing the way people think about the world, and the ruling classes. It is
suggested that representations are encoded into media texts in order to
reinforce dominant ideologies in society. Antonio Gramsci, was an Italian
Marxist who developed the idea of Hegemony, he explained that the power that
lies at its heart is constantly being negotiated, rather than enforced. Another
Marxist named Louis Althusser looked at the way audiences were hailed in a
process known as interpellation. This concept is the ideological/social
practice of misrecognising yourself based on a false consciousness mediated by
media representations. Another approach to hegemony states that the mass media
adopt an idea of what is normal; this then becomes common sense so that the
audience does not question it.
PLURALISTIC:
This theory opposes Marxism as is states that the media is
actually very diverse and there is a wide range of available choices for
consumers. Rather than the media influencing consensus, consensus values
influence media representations. The more dominant representations is argued to
be that way because they popular with the audience instead of the idea that
media institutions are forcing a particular ideology.
The main function of the media is to be entertaining for an
audience and meet their expectations of representations hence why there are
many stereotypes within the media as they meet the views of the audience, thus
allowing the institution to make more money.
FEMINIST:
Women are represented in a hegemonic way and feminists like Laura
Mulvey would argue that there is this ‘male gaze’ and that the camera is always
male, establishing woman as the subordinate sex. The audience is always treated
from a masculine point of view and there is voyeurism that is displayed with
the female body. Whilst the pluralist model insists on diversity in the media,
feminists would oppose that as women tend to just be given the terms as ‘the
Madonna’ or ‘sexy’. Mulvey was referring to the ways in which women are
represented either as saintly angelic housewives – Madonnas, or as sexually
available pinups. Women are still being portrayed as what is effectively a Barbie
within advertising. Yet with men there seems to be more diversity and leniency within
advertising.
Media language and
theory:
Media Language refers to the
methods of communication that exist within all media products. All media texts
are rich with meaning whether it be structural, symbolic or ideological.
Producers rely on a generally agreed set of interpretations of the language by
the audience in order to communicate their message.
FERDINAND DE SAUSSURE:
Regarded as the founder of semiotics. A sign = signifier /
signified. A sign must have both a signifier and a signified. you cannot have a
totally meaningless signifier or a completely formless signified. you should
consider your use of signs iwn your video, what are the signifiers signified.
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